About
Compositing taught me to design in layers.
I am a designer and compositing artist based in North York, Ontario. For more than five years I worked on film, TV, web series and commercial projects, handling lighting, rendering and animation, and coordinating animation projects.
That work taught me to hold a lot of moving parts in my head and to care about the last 5% of polish. I am now applying it to product design, learning UI and UX in depth and building in Figma.
- Figma
- Photoshop
- After Effects
- Nuke
- Maya
- Houdini
- Blender
- Substance Painter
- Premiere Pro
Experience
- Freelance digital artist2021 to now
- Creative Doctor Production House, Mumbai2017 to 2021
VFX · 2017 to now
See the process →
Every shot is a design problem.
Lighting, rendering, animation and compositing for film, TV, web series and commercials, broken down stage by stage.
What carried over
- L1Layers and hierarchyA shot is built from many layers that have to read as one image. A screen works the same way, with each element earning its place.
- L2PipelinesWork moves between departments, so one change affects the next. That is how I think about ordering and staffing in ClearView.
- L3Detail under deadlineCoordinating animation projects meant making calm, clear decisions when time was short, which is what managers need from their tools.